Friday, December 11, 2009
VR in Education
Wow I never even knew that 3D education was even possible. Granted it is still a new technology and it is far from perfect, however I still feel that even when many of the knots are taken out it won't have a big impact on general education. Even though it has limitless possibilities, especially when it comes to the subject of history or chemistry, I feel that K-12 schools will have to much other stuff to take on that 3D enviorments will be put by the curb. The one cool cat teacher blog that I read was very informative and she also mentined that she didn't like the fact that the teen area adults could only remain in the area that they "owned" and that the students could just leave at any given time and be unsupervised. Now I know teenagers, and I know that when given and unlimited amount of freedom that they will attepmt to abuse it at any given oppurtuinity. So that is one of the wrinkles that needs to be ironed out. Cool Cat Teacher also mentioned that there were bad areas to the VR world, she didn't go into detail of what they were but that would leave me to believe that there were some unsafe areas for teenagers to explore and I for one am not ok with that. But back to the main point is it going to be a viable option for furture teachers in their classrooms, and I think not yet, and maybe not for a long long time. Schools right now have so many guidlines and goals that they have to meet from both the state and nationaly, and the time and money that would have to be put into this project wouldn't make it very effiecient, however I do feel that given enough time for the techonolgy to evolve and improve I feel that maybe it will be more of an option later, because I used to play world of warcraft and that is a mmorpg, and it has it down pretty good, and it makes for a very good enviornment, at the cost of ~15 dollars a month. But that cost goes into keeping the VR world intact and runnig smoothly, but the programming took up a ton of space on my computers hard drive and actually slowed it down significantly. So that is also a problem for the future of 3D can the make it so the programming doesn't slow down the networks of high schools? So again I think that VR or 3D learning enviornments have limitless potential, and given enough time will be a valuable asset for teachers, just not now, and not for the foreseeable future.
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